Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/tiles.json

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562 B

{
"FLOOR_TILE": {
"texture": "assets/floor_tile_test-256.png",
"foreground": [40, 15, 125],
"background": [200, 15, 75],
"collision": false,
"display":"\u289e"
},
"WALL_PLAIN": {
"texture": "assets/wall_texture_test-256.png",
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": true,
"display": "\ua5b8"
},
"WALL_VINES": {
"texture": "assets/wall_with_vines-256.png",
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": false,
"display":"\u0799"
}
}