Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/assets/bosses.json

49 lines
1.3 KiB

{
"RAT_KING": {
"components": [
{"_type": "BossFight",
"background": "boss_fight_background",
"stage": false,
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation",
"easing": 3,
"ease_rate": 0.2,
"simple": false,
"frames": 2,
"speed": 0.02,
"scale": 0.2,
"stationary": false
},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]
},
"DEVILS_FINGERS": {
"components": [
{"_type": "BossFight",
"background": "devils_fingers_background",
"stage": false,
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation",
"easing": 1,
"ease_rate": 0.1,
"simple": false,
"frames": 2,
"speed": 0.02,
"scale": 0.1,
"stationary": true
},
{"_type": "Sprite",
"name": "devils_fingers_sprite",
"width": 720,
"height": 720,
"scale": 1.0
},
{"_type": "Sound", "attack": "Spider_1", "death": "Spider_2"}
]
}
}