Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/amt/texture.cpp

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#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>
#include "config.hpp"
#include "amt/texture.hpp"
Image TexturePack::load_image(std::string filename) {
sf::Image img;
bool good = img.loadFromFile(filename);
dbc::check(good, format("failed to load {}", filename));
return amt::PixelBuf(img.getPixelsPtr(), TEXTURE_HEIGHT, TEXTURE_WIDTH);
}
void TexturePack::load_textures() {
Config assets("assets/config.json");
for(string tile_path : assets["textures"]) {
images.emplace_back(load_image(tile_path));
}
for(string tile_path : assets["sprites"]) {
images.emplace_back(load_image(tile_path));
}
floor = load_image(assets["floor"]);
ceiling = load_image(assets["ceiling"]);
}
Image& TexturePack::get_texture(size_t num) {
return images[num];
}
Sprite &TexturePack::get_sprite(size_t sprite_num) {
return sprites[sprite_num];
}