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raycaster
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Tag: Branch: Tree: version-0.2
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5 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw 0efb17371b Now have a simple stats test.
2 months ago
Zed A. Shaw 49531ba148 Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.
2 months ago
Zed A. Shaw 6e8aa48332 BossFightUI now gets everything from a world and will be implemented like the rest of the game, but as a mini game.
2 months ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
2 months ago
Zed A. Shaw cf9682ed70 Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
4 months ago
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