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raycaster
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Tag: Branch: Tree: version-0.2
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version-0.1
version-0.2
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Commit Graph

10 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw 193d97eb48 Bring over the dbg.h to see if it's usefule.
2 months ago
Zed A. Shaw ff81c78d13 The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now.
2 months ago
Zed A. Shaw ad38f575a3 Now the sprites are rendered in the 3d scene with just SFML sprites.
4 months ago
Zed A. Shaw 8eae4b9420 Reworked the files before the big cleanup of the code.
4 months ago
Zed A. Shaw e3596aeaa2 The sprites now display and everything seems to work.
4 months ago
Zed A. Shaw 93b7faa369 Right before bringing in the code to render sprites, but after I restructured to have the sprite data.
4 months ago
Zed A. Shaw 1d6458ba19 Implemented the next part of the tutorial with floors and ceilings.
4 months ago
Zed A. Shaw c1b7df1850 New raycaster based on Lode's tutorial works, now to add textures.
4 months ago
Zed A. Shaw 972b432d51 Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls.
4 months ago
Zed A. Shaw ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
4 months ago
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