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raycaster
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Tag: Branch: Tree: version-0.2
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version-0.1
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4 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail.
3 months ago
Zed A. Shaw cbf0955786 Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
Zed A. Shaw ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
4 months ago
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