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raycaster
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Tag: Branch: Tree: version-0.2
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version-0.1
version-0.2
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5 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw 77f2e94515 Figuring out something weird about the Pathing::random_walk code.
2 months ago
Zed A. Shaw d15c9b12fd Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react.
2 months ago
Zed A. Shaw 87e1c25cd5 Better structure on the autowalker, but still gets stuck in some combat situations. Next is after we kill everything we head to the exit.
2 months ago
Zed A. Shaw e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be.
2 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
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