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raycaster
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Tag: Branch: Tree: version-0.2
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version-0.1
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5 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw acbf384e2a Fixed some of the easing functions but still not sure with RAT_GIANT doesn't move.
2 months ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
2 months ago
Zed A. Shaw eb8fb82837 BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
2 months ago
Zed A. Shaw 033358749f Animations now have an easing/ease_rate setting that will do a dynamic scaling effect on them during the animation sequence.
2 months ago
Zed A. Shaw 54fbf22b6d We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
2 months ago
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