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raycaster
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Tag: Branch: Tree: version-0.2
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4 Commits (version-0.2)

Author SHA1 Message Date
Zed A. Shaw 47c6bfd531 AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.
2 months ago
Zed A. Shaw 5ed8196c80 Brought line numbers back for the dbc.cpp logging stuff. May not work in clang because of the bug they have (had?).
2 months ago
Zed A. Shaw 7a74877849 Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
4 months ago
Zed A. Shaw ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
4 months ago
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