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raycaster
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Code Issues 26 Pull Requests Packages Projects Releases 2 Wiki Activity
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6 Commits (ff7111b0064774b716831dfb8d622297f4c04c33)

Author SHA1 Message Date
Zed A. Shaw 6f91533950 Fog of War now works fairly normally, but I think I'll have to do something so people don't live in the map. Probably something like hearing distance is increased because you're louder with a map out, and you can't see enemies on the map.
5 days ago
Zed A. Shaw 2997dc363b FoW is now moved into lighting so light determines what's seen not player's last position. Not sure if I like that though.
6 days ago
Zed A. Shaw 3dc70c3af6 This implements base ambient lighting for tiles which helps with tiles like lava and ceiling lights.
2 months ago
Zed A. Shaw 9d49c6a30b Wasn't even using MAX so changed to just a simple BOOST variable that can become a config.
5 months ago
Zed A. Shaw 2a4ada81bb Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version.
5 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
6 months ago
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