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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
316 Commits
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34 MiB
Tree: e18aeaf05c
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6 Commits (e18aeaf05cb057cf1b80ec594fe7480d99809145)

Author SHA1 Message Date
Zed A. Shaw 922fbeba0e AI now follows the A* algorithm more closely by using a separate priority queue from the open_set.
2 months ago
Zed A. Shaw 47c6bfd531 AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.
2 months ago
Zed A. Shaw da273cbee6 Refactored rituals so they can be used in different situations.
2 months ago
Zed A. Shaw c4611c0138 Right before coverage destroys everything.
2 months ago
Zed A. Shaw 1d2968f826 Move the ritual stuff to the combat namespace.
2 months ago
Zed A. Shaw 49531ba148 Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.
2 months ago
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