Commit Graph

61 Commits (daae2398319a0df1be63901700f444a9cf309cbb)

Author SHA1 Message Date
Zed A. Shaw 5e6f95513c Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
Zed A. Shaw d397c02d38 You can now stab stuff with a sword. 2 months ago
Zed A. Shaw ad38f575a3 Now the sprites are rendered in the 3d scene with just SFML sprites. 2 months ago
Zed A. Shaw da7075864b Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering. 2 months ago
Zed A. Shaw 15a2a69ac1 Made a seamless wood wall and tried it but back to brick. 2 months ago
Zed A. Shaw 5305aea077 Fixed up the floor and ceiling textures to not have seams. 2 months ago
Zed A. Shaw fdc5931b96 Added a ceiling worm enemy for fun but not really that good. 2 months ago
Zed A. Shaw ce1476b117 Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels. 2 months ago
Zed A. Shaw cf9682ed70 Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2 months ago
Zed A. Shaw adfb6367d7 Finished the first pass of moving everything around and cleaning up as much as possible. 2 months ago
Zed A. Shaw 8eae4b9420 Reworked the files before the big cleanup of the code. 2 months ago