Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
1
0
Fork
You've already forked raycaster
0
Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
382 Commits
1 Branch
2 Tags
34 MiB
Tag: Branch: Tree: c4ed26184b
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'c4ed26184b'
${ noResults }
Commit Graph

8 Commits (c4ed26184be3e68309fd12f93b6e357fecef4f16)

Author SHA1 Message Date
Zed A. Shaw dac9b1b3de rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions.
2 weeks ago
Zed A. Shaw 58981fd8ed Setting up to have a fire attack and lightning attack.
3 weeks ago
Zed A. Shaw 1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
3 weeks ago
Zed A. Shaw 5ffa3b0d1e Everyone is on fire temporarily.
3 weeks ago
Zed A. Shaw 7186c2ecb0 I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting.
3 weeks ago
Zed A. Shaw 08bc48df3d GLSL smoothstep is NOT lerp, it's 'Hermite linear interpolation' which basically means not a damn thing anyone says it is. mix is what I want.
3 weeks ago
Zed A. Shaw 766b20f3f8 Rayview now uses the shader manager.
4 weeks ago
Zed A. Shaw 35ced58cc9 Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually.
4 weeks ago
Powered by Gitea Version: 1.17.3 Page: 159ms Template : 8ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website