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2 Commits (c4ed26184be3e68309fd12f93b6e357fecef4f16)

Author SHA1 Message Date
Zed A. Shaw 8b414c13e6 Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion.
2 months ago
Zed A. Shaw eb8fb82837 BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
2 months ago
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