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raycaster
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1 Commits (bc557652baf952688f9d26e326ff74d95d27f315)

Author SHA1 Message Date
Zed A. Shaw 8eae4b9420 Reworked the files before the big cleanup of the code.
4 months ago
Zed A. Shaw 22b3299fb6 Mostly working textures, an ability to look up/down (pitch) and ready to read in images for the textures.
4 months ago
Zed A. Shaw c1b7df1850 New raycaster based on Lode's tutorial works, now to add textures.
4 months ago
Zed A. Shaw 96b44a4eb2 Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
4 months ago
Zed A. Shaw 75a927e192 Removed some of the constants to make it easier to change later.
4 months ago
Zed A. Shaw 35f6fcc01d We now have a scene we can twirl around and we can see the rays being cast in the left side.
4 months ago
Zed A. Shaw b30ac77049 Can now use keys to move around.
4 months ago
Zed A. Shaw 972b432d51 Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls.
4 months ago
Zed A. Shaw 80ac4cefba Initial setup for the fenster based raycaster.
4 months ago
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