Commit Graph

13 Commits (bc557652baf952688f9d26e326ff74d95d27f315)

Author SHA1 Message Date
Zed A. Shaw bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 2 weeks ago
Zed A. Shaw c8a8d2b1af You can now craft a single ritual from the blanket. 2 weeks ago
Zed A. Shaw 292711f91f Prep for the actually making ritual crafting work. 2 weeks ago
Zed A. Shaw 57e042e786 Now have a do_if on GUECS for many of the 'if this exists do this' patterns. 3 weeks ago
Zed A. Shaw 7186c2ecb0 I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 3 weeks ago
Zed A. Shaw 84a5f06dac Reworked the way shaders are configured to reduce the amount of times clicks on buttons cause the shared shaders to reset. 3 weeks ago
Zed A. Shaw edee3ac0c9 Quick test that shows the shader now just work on any UI element. 3 weeks ago
Zed A. Shaw 5af9a6664e Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'. 1 month ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2 months ago
Zed A. Shaw 8b3573b01d Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized. 2 months ago
Zed A. Shaw 1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 2 months ago
Zed A. Shaw 65c9e4b0c6 Initially implemented 'ritual blanket' UI for the crafting of rituals in combat. 2 months ago
Zed A. Shaw 263b7741f6 The ritual UI is now in its own thing, but not hooked up yet. 2 months ago