Commit Graph

9 Commits (bc31750d9c4e96fb8b86a889dae214ed3ef79a92)

Author SHA1 Message Date
Zed A. Shaw 8aeac5397a Windows installer fix before 0.2 release. 2 days ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 1 month ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 1 month ago
Zed A. Shaw 113a4a3b3e Now have a coverage report. 1 month ago
Zed A. Shaw b7948f8154 Build is working on both OSX and Windows. Now for linux. 2 months ago
Zed A. Shaw e1f9942da3 Mostly working OSX build options, but it crashes on close with a thread error. 2 months ago
Zed A. Shaw 2a4ada81bb Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version. 2 months ago
Zed A. Shaw ea3dd204a1 Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 3 months ago
Zed A. Shaw 6b181382bd First build that actually works. SDL_main errors before but didn't figure out the cause. 4 months ago