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raycaster
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6 Commits (b7948f81544f57321abc5bfe3b5f8dfeb8aedf17)

Author SHA1 Message Date
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
3 months ago
Zed A. Shaw ea3dd204a1 Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
4 months ago
Zed A. Shaw 4c3049df14 Add the tracy wrap and meson options.
4 months ago
Zed A. Shaw 105c974f1c This converts it to SFML 3.0 but the build only runs on Windows at the moment.
4 months ago
Zed A. Shaw ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
4 months ago
Zed A. Shaw 6b181382bd First build that actually works. SDL_main errors before but didn't figure out the cause.
4 months ago
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