Commit Graph

2 Commits (a86912705c531a7b210c21830ef07ee34c20859f)

Author SHA1 Message Date
Zed A. Shaw a86912705c Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 20 hours ago
Zed A. Shaw 8545b8cf1d Simple Loot UI started. 3 months ago
Zed A. Shaw 74a8599977 Fully converted to using the lel-guecs library externally now. 3 months ago
Zed A. Shaw 7186c2ecb0 I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 4 months ago
Zed A. Shaw 243b4c2663 Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind. 5 months ago
Zed A. Shaw 8b414c13e6 Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion. 5 months ago
Zed A. Shaw 6e8aa48332 BossFightUI now gets everything from a world and will be implemented like the rest of the game, but as a mini game. 5 months ago
Zed A. Shaw ca18422930 BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game. 5 months ago
Zed A. Shaw a3f6ba3c03 Refactored the bossfight_ui so it will work with any description of a boss fight. 6 months ago
Zed A. Shaw 43835da88f Bosses and other enemies now have a 2 frame animation, the first boss the Rat King now screams at you and attacks. 6 months ago
Zed A. Shaw b3b8cbbeee Started to set things up so that the boss fight UI can load enemies and configs out of the components setup. 6 months ago
Zed A. Shaw 2d790c5986 Boss fight looking better, but I need to get this bounce animation in the main game fights. 6 months ago
Zed A. Shaw a0c0308461 More boss fight UI done and a bit of ambient sound working. 6 months ago
Zed A. Shaw 64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 6 months ago