Commit Graph

11 Commits (a20d7010965554212975c19502d625860add6a46)

Author SHA1 Message Date
Zed A. Shaw a20d701096 Rename to GameDB and GameDB::Level. 5 days ago
Zed A. Shaw c46927ea10 Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it. 5 days ago
Zed A. Shaw a83ee77eea levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 6 days ago
Zed A. Shaw 5aca2fb56a Tests are now clean so next step is to officially nuke the level manager. 6 days ago
Zed A. Shaw a0eff927b6 Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style. 2 months ago
Zed A. Shaw 5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 3 months ago
Zed A. Shaw 6b9c67beec Add some debug boxes around the fonts to figure out why they aren't vertically centered. 6 months ago
Zed A. Shaw a69be90464 Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 7 months ago
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 7 months ago
Zed A. Shaw cbf0955786 Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too. 7 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 7 months ago