Commit Graph

12 Commits (9e91c711253f504a79dcf76cac6205a89b6c139e)

Author SHA1 Message Date
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 1 month ago
Zed A. Shaw 1d3a76e5ee Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight. 1 month ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
Zed A. Shaw 3519c73079 Remove some more junk from the texture thing. 1 month ago
Zed A. Shaw 51858ea399 Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work. 1 month ago
Zed A. Shaw 0882851b3f Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
Zed A. Shaw 5e6f95513c Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
Zed A. Shaw da7075864b Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering. 2 months ago
Zed A. Shaw c98aa936ad The tracy directory now has an experiment in getting Tracy to work. It's _not_ as easy as it is touted to be. 2 months ago
Zed A. Shaw 308fe4bed2 Brought in Amit's latest and tweaked a few more build options for enabling some safety checks in GCC. 2 months ago
Zed A. Shaw 53a151511e Make it so that DNEBUG is forced on release build, and that the UI stats counter will show that this is a debug build or not via NDEBUG. 2 months ago
Zed A. Shaw 7a74877849 Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros. 2 months ago