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raycaster
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414 Commits
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7 Commits (9dcc2036aade513229e88a02835eb90de8b1c7c7)

Author SHA1 Message Date
Zed A. Shaw 9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light.
1 week ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
2 weeks ago
Zed A. Shaw 20f03731e5 Cleaned up the maze placement so that I can have mazes without rooms and with other features.
2 weeks ago
Zed A. Shaw 33cd490ed3 Playing with maze gen again.
2 weeks ago
Zed A. Shaw e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be.
3 months ago
Zed A. Shaw 14c7f660de Level traversal works better now, compass is accurate, and direction is maintained when you traverse.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
4 months ago
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