Commit Graph

13 Commits (9c379602836d6cc4ad276ff90831668f6339ca89)

Author SHA1 Message Date
Zed A. Shaw a4c13f7fc9 Maps are back and have color now. TileCell needs a rework. 4 weeks ago
Zed A. Shaw a69be90464 Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
Zed A. Shaw 4b18b21861 Movement is more correct now since it uses the System::motion to do it for the player, which will always keep all the things updated. I also put placeholder barrels for all the non-combatant entities in the map. Finally, it still has the backup bug and now won't close when you close the window. 1 month ago
Zed A. Shaw 14128ab10f Now have enemies chasing us around and implemented diagonal movement as a test but I kind of like it. 1 month ago
Zed A. Shaw a67d25ee10 Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly. 1 month ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
Zed A. Shaw b87217ff90 Have a barely working animation thing that animates the evil eye when you click a button. 1 month ago
Zed A. Shaw 51c1e04f61 Made some progress on the refactoring but I need to start getting serious and not reworking this code to death. 1 month ago
Zed A. Shaw 6ed57cd4a8 Closer to what I want for sprite loading but still needs more work. 1 month ago
Zed A. Shaw 51858ea399 Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work. 1 month ago
Zed A. Shaw 0882851b3f Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
Zed A. Shaw 5e6f95513c Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
Zed A. Shaw adfb6367d7 Finished the first pass of moving everything around and cleaning up as much as possible. 2 months ago