Commit Graph

4 Commits (942bd052d4220dcd4262ebe3f96729fd86b51008)

Author SHA1 Message Date
Zed A. Shaw 942bd052d4 Bringing in some more realistic textures that are open source from https://opengameart.org/content/nekkrobox-world-textures 2 months ago
Zed A. Shaw 1d6458ba19 Implemented the next part of the tutorial with floors and ceilings. 2 months ago
Zed A. Shaw 1b7763167c Need the textures for the game. NOTOWNEDBYME. 2 months ago
Zed A. Shaw b18b27e23c Goodbye fenster, you were fun but I need something more stable and easier to live with. 2 months ago
Zed A. Shaw 22b3299fb6 Mostly working textures, an ability to look up/down (pitch) and ready to read in images for the textures. 2 months ago
Zed A. Shaw c1b7df1850 New raycaster based on Lode's tutorial works, now to add textures. 2 months ago
Zed A. Shaw 96b44a4eb2 Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'. 2 months ago
Zed A. Shaw 75a927e192 Removed some of the constants to make it easier to change later. 2 months ago
Zed A. Shaw 35f6fcc01d We now have a scene we can twirl around and we can see the rays being cast in the left side. 2 months ago
Zed A. Shaw b30ac77049 Can now use keys to move around. 2 months ago
Zed A. Shaw 972b432d51 Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls. 2 months ago
Zed A. Shaw 80ac4cefba Initial setup for the fenster based raycaster. 2 months ago