Commit Graph

12 Commits (8eae4b942087d893e12168b6c1850c98ea184e0e)

Author SHA1 Message Date
Zed A. Shaw 8eae4b9420 Reworked the files before the big cleanup of the code. 2 months ago
Zed A. Shaw 6533f950d2 Quick and dirty idea for a poor-man's lighting effect. 2 months ago
Zed A. Shaw d6a2f83f10 The sfmlrenderer now has a 3:4 aspect ratio which makes it look better, and then there's space for a gui on the left. I put some squares there to prototype the look. 2 months ago
Zed A. Shaw 75a33084f8 Got rid of the wolf3d textures and now using 256px textures that are open source. Added a simple portal that can go on the floor. 2 months ago
Zed A. Shaw e3596aeaa2 The sprites now display and everything seems to work. 2 months ago
Zed A. Shaw 93b7faa369 Right before bringing in the code to render sprites, but after I restructured to have the sprite data. 2 months ago
Zed A. Shaw 0828fb584e Now rendering at 1080p with no map, and can render the raycasting side at arbitrary dimensions. 2 months ago
Zed A. Shaw eee66720b7 Annotate the ceiling/floor rendering. 2 months ago
Zed A. Shaw 942bd052d4 Bringing in some more realistic textures that are open source from https://opengameart.org/content/nekkrobox-world-textures 2 months ago
Zed A. Shaw 1d6458ba19 Implemented the next part of the tutorial with floors and ceilings. 2 months ago
Zed A. Shaw 1b7763167c Need the textures for the game. NOTOWNEDBYME. 2 months ago
Zed A. Shaw b18b27e23c Goodbye fenster, you were fun but I need something more stable and easier to live with. 2 months ago
Zed A. Shaw 22b3299fb6 Mostly working textures, an ability to look up/down (pitch) and ready to read in images for the textures. 2 months ago
Zed A. Shaw c1b7df1850 New raycaster based on Lode's tutorial works, now to add textures. 2 months ago
Zed A. Shaw 96b44a4eb2 Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'. 2 months ago
Zed A. Shaw 75a927e192 Removed some of the constants to make it easier to change later. 2 months ago
Zed A. Shaw 35f6fcc01d We now have a scene we can twirl around and we can see the rays being cast in the left side. 2 months ago
Zed A. Shaw b30ac77049 Can now use keys to move around. 2 months ago
Zed A. Shaw 972b432d51 Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls. 2 months ago
Zed A. Shaw 80ac4cefba Initial setup for the fenster based raycaster. 2 months ago