Commit Graph

11 Commits (8b3573b01df54807111eb67e871933aa8e4cd4e8)

Author SHA1 Message Date
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 2 weeks ago
Zed A. Shaw db5a371766 Moving some stuff around before writing a test to confirm the EntityAI. 3 weeks ago
Zed A. Shaw f3e157a0f7 Enemy AI is now prototyped and can find the player and attack them. 3 weeks ago
Zed A. Shaw ad71631809 Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System. 3 weeks ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System. 3 weeks ago
Zed A. Shaw 0878a9e978 Refactored inventory some so that the UI is not so knowing of the internals. 1 month ago
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision. 1 month ago
Zed A. Shaw f8dd5d816f Basic combat system prototype works, but needs more GUI love to really work in the game. 2 months ago
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 2 months ago
Zed A. Shaw e85b5d998b System now controls the motion better since it's not GUIs job. 2 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2 months ago