Commit Graph

10 Commits (7ffa6025ce0fe612c1742e989c95de90caa732e4)

Author SHA1 Message Date
Zed A. Shaw 7ffa6025ce And finally fix some of the API names to make more sense in their current location. 5 days ago
Zed A. Shaw a20d701096 Rename to GameDB and GameDB::Level. 5 days ago
Zed A. Shaw a83ee77eea levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 6 days ago
Zed A. Shaw a86912705c Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2 weeks ago
Zed A. Shaw e51fb8627c Switching to Linux to find a memory bug and I want to keep a record of what caused it. 4 weeks ago
Zed A. Shaw d93bc1615c Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs. 1 month ago
Zed A. Shaw ea92dcc3c4 Change from ENEMY_SPAWN to ENTITY_SPAWN since that's what it does. Closes #31 2 months ago
Zed A. Shaw b8d2d1870d Clean up the debug UI so that it's not using the jank debug component I didn't use anyway. 3 months ago
Zed A. Shaw dfc6aa08e9 Loot UI is now mostly formed, just need to get loot into it and make it work. 3 months ago
Zed A. Shaw 8545b8cf1d Simple Loot UI started. 3 months ago
Zed A. Shaw 2ceab51c40 A really shitty ritual crafting UI is working but needs a big reshape. 4 months ago
Zed A. Shaw 7186c2ecb0 I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 4 months ago
Zed A. Shaw 6d73c87c4e Debug UI now has little icons for each enemy and can spawn any enemy. Also I forgot the files. 5 months ago