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learn-code-the-hard-way
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raycaster
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29 Commits (7ffa6025ce0fe612c1742e989c95de90caa732e4)
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SHA1
Message
Date
Zed A. Shaw
7ffa6025ce
And finally fix some of the API names to make more sense in their current location.
5 days ago
Zed A. Shaw
a20d701096
Rename to GameDB and GameDB::Level.
5 days ago
Zed A. Shaw
81e25f73bb
Next phase of the refactor is done. Now to replace everything in Systems.
7 days ago
Zed A. Shaw
06a843f169
Autowalker does some basic item pickup now, just for testing.
2 months ago
Zed A. Shaw
ab391aaa97
Have a plan for the new inventory and looting system, now have to implement it. Temporarily you can't pick anything up, but it will go away.
3 months ago
Zed A. Shaw
d6e64dd06b
The log is now moved to the map, but changing StatusUI caused a weird compiler error so need to remove logs from that separate.
3 months ago
Zed A. Shaw
8545b8cf1d
Simple Loot UI started.
3 months ago
Zed A. Shaw
438bd8ab8a
Finally upgraded the strings to const& since I'm about to pull guecs out and distribute it. Oh well, the joke's finally over.
4 months ago
Zed A. Shaw
82ce3cb6be
Autowalker now knows how to craft its first weapon and open the map.
4 months ago
Zed A. Shaw
78ba83e916
Move the map opened detect out to the class.
4 months ago
Zed A. Shaw
c4ed26184b
Autowalker now opens the map at first to test that it works.
4 months ago
Zed A. Shaw
292711f91f
Prep for the actually making ritual crafting work.
4 months ago
Zed A. Shaw
72951f308f
Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
5 months ago
Zed A. Shaw
47c6bfd531
AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.
5 months ago
Zed A. Shaw
a6d83db20c
Fixed up dbc.cpp so now just use it everywhere. I next need to find a way to pass that to format automatically.
5 months ago
Zed A. Shaw
d3158291f7
Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
5 months ago
Zed A. Shaw
8368d2e751
Prep for the next cleaning quality cycle.
5 months ago
Zed A. Shaw
ad71631809
Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.
5 months ago
Zed A. Shaw
77f2e94515
Figuring out something weird about the Pathing::random_walk code.
5 months ago
Zed A. Shaw
ee804581a8
Autowalker is working way better and now I have a plan for using the AI in the System.
6 months ago
Zed A. Shaw
0623170dbc
Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet.
6 months ago
Zed A. Shaw
d15c9b12fd
Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react.
6 months ago
Zed A. Shaw
ff81c78d13
The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now.
6 months ago
Zed A. Shaw
a72d2879fd
Don't need the debugging.
6 months ago
Zed A. Shaw
11ea08bc7f
Have a little debug minimap in the top right when autowalking with debug on.
6 months ago
Zed A. Shaw
da1e38e21c
Works a bit better now, but still gets stuck on combat and sometimes in alleys.
6 months ago
Zed A. Shaw
cdb930a7f2
Now it will path to enemies, then devices, then items but it does get stuck on stuff like devices.
6 months ago
Zed A. Shaw
87e1c25cd5
Better structure on the autowalker, but still gets stuck in some combat situations. Next is after we kill everything we head to the exit.
6 months ago
Zed A. Shaw
d4355a608d
Now have an autowalker class that allows me to drive the game from an external source.
6 months ago