Commit Graph

11 Commits (7c90eb6da1606bc8f87d805f1d5aecf76c1e5cdc)

Author SHA1 Message Date
Zed A. Shaw 438bd8ab8a Finally upgraded the strings to const& since I'm about to pull guecs out and distribute it. Oh well, the joke's finally over. 3 days ago
Zed A. Shaw 82ce3cb6be Autowalker now knows how to craft its first weapon and open the map. 3 days ago
Zed A. Shaw 78ba83e916 Move the map opened detect out to the class. 4 days ago
Zed A. Shaw 72951f308f Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system. 1 month ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System. 2 months ago
Zed A. Shaw 0623170dbc Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet. 2 months ago
Zed A. Shaw ff81c78d13 The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now. 2 months ago
Zed A. Shaw 11ea08bc7f Have a little debug minimap in the top right when autowalking with debug on. 2 months ago
Zed A. Shaw cdb930a7f2 Now it will path to enemies, then devices, then items but it does get stuck on stuff like devices. 2 months ago
Zed A. Shaw 87e1c25cd5 Better structure on the autowalker, but still gets stuck in some combat situations. Next is after we kill everything we head to the exit. 2 months ago
Zed A. Shaw d4355a608d Now have an autowalker class that allows me to drive the game from an external source. 2 months ago