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raycaster
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3 Commits (78ba83e91683d0b952cc67da38c94b363a81ed8f)

Author SHA1 Message Date
Zed A. Shaw 0882851b3f Switching back to 256px textures for most things, but the weapon works best as a 512px.
3 months ago
Zed A. Shaw da7075864b Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering.
4 months ago
Zed A. Shaw 5305aea077 Fixed up the floor and ceiling textures to not have seams.
4 months ago
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