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raycaster
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4 Commits (78ba83e91683d0b952cc67da38c94b363a81ed8f)

Author SHA1 Message Date
Zed A. Shaw 0882851b3f Switching back to 256px textures for most things, but the weapon works best as a 512px.
3 months ago
Zed A. Shaw 5e6f95513c Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
3 months ago
Zed A. Shaw 15a2a69ac1 Made a seamless wood wall and tried it but back to brick.
4 months ago
Zed A. Shaw ce1476b117 Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels.
4 months ago
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