Commit Graph

9 Commits (68e50342e559f1c760e0b14ab27fe0b8bc17edf2)

Author SHA1 Message Date
Zed A. Shaw 2aa4f0a2e8 Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square. 1 week ago
Zed A. Shaw 38159a5f84 Fix the window coordinates so that you can resize. 1 week ago
Zed A. Shaw 4a48910273 There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM. 1 week ago
Zed A. Shaw e01e697535 Move now works better, and the API is a lot cleaner. Now just need to make it not crash. 1 week ago
Zed A. Shaw 570b70ab0c More of the drag/drop is handled by the GrabSource/DropTarget components. 1 week ago
Zed A. Shaw 4b0d76bbcc Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components. 2 weeks ago
Zed A. Shaw 461ad03d27 Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource. 2 weeks ago
Zed A. Shaw 5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character. 2 weeks ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui. 1 month ago
Zed A. Shaw abea6da2e0 More GUECS cleanup before releasing. Still need to sort out events and reduce the amount of stuff that GUECS needs. 2 months ago