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raycaster
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Tag: Branch: Tree: 5f1a453fb4
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7 Commits (5f1a453fb4d5fc2270660e66be1a4f0366eda887)

Author SHA1 Message Date
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
2 weeks ago
Zed A. Shaw 20f03731e5 Cleaned up the maze placement so that I can have mazes without rooms and with other features.
2 weeks ago
Zed A. Shaw 37715f05a5 Cleaned up maze and ready to use.
2 weeks ago
Zed A. Shaw 33cd490ed3 Playing with maze gen again.
2 weeks ago
Zed A. Shaw a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
2 weeks ago
Zed A. Shaw 0f8e61797f Now using a hunt-and-kill maze algorithm.
2 weeks ago
Zed A. Shaw 7a0b2f988d Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
2 weeks ago
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