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raycaster
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7 Commits (57e042e786f640ee46d462cc00eb804cc68085b2)

Author SHA1 Message Date
Zed A. Shaw ca328e10dc Rework the source so that battle is in its own thing to work on.
1 month ago
Zed A. Shaw 1f90367f51 Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
1 month ago
Zed A. Shaw 47c6bfd531 AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.
2 months ago
Zed A. Shaw da273cbee6 Refactored rituals so they can be used in different situations.
2 months ago
Zed A. Shaw c4611c0138 Right before coverage destroys everything.
2 months ago
Zed A. Shaw 1d2968f826 Move the ritual stuff to the combat namespace.
2 months ago
Zed A. Shaw 49531ba148 Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.
2 months ago
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