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raycaster
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5 Commits (57e042e786f640ee46d462cc00eb804cc68085b2)

Author SHA1 Message Date
Zed A. Shaw 77f2e94515 Figuring out something weird about the Pathing::random_walk code.
2 months ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System.
2 months ago
Zed A. Shaw d15c9b12fd Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react.
2 months ago
Zed A. Shaw e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be.
2 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
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