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raycaster
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Code Issues 25 Pull Requests Packages Projects Releases 2 Wiki Activity
453 Commits
1 Branch
2 Tags
32 MiB
Tree: 570b70ab0c
Commit Graph

10 Commits (570b70ab0c73a01f01d58aa401c686ba8a2355c2)

Author SHA1 Message Date
Zed A. Shaw af2947c50a Simple styling of the rooms done.
2 months ago
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful.
2 months ago
Zed A. Shaw ea9f6bf383 Prior to deleting the TileMap to see if I can just replace it with new features in Map and textures::.
2 months ago
Zed A. Shaw 9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light.
2 months ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
2 months ago
Zed A. Shaw 20f03731e5 Cleaned up the maze placement so that I can have mazes without rooms and with other features.
2 months ago
Zed A. Shaw 33cd490ed3 Playing with maze gen again.
2 months ago
Zed A. Shaw e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be.
5 months ago
Zed A. Shaw 14c7f660de Level traversal works better now, compass is accurate, and direction is maintained when you traverse.
5 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
6 months ago
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