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7 Commits (4a489102730298832d4b8bf54be18d6d61711f10)

Author SHA1 Message Date
Zed A. Shaw 4a48910273 There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
1 week ago
Zed A. Shaw e01e697535 Move now works better, and the API is a lot cleaner. Now just need to make it not crash.
1 week ago
Zed A. Shaw 570b70ab0c More of the drag/drop is handled by the GrabSource/DropTarget components.
1 week ago
Zed A. Shaw 4b0d76bbcc Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
1 week ago
Zed A. Shaw 461ad03d27 Taking things from the LootUI to the StatusUI works way better now and there's a DropTarget to match the GrabSource.
2 weeks ago
Zed A. Shaw 5c47a0151c Basic loot UI mostly working. Each time you open there's a torch and you can place it visually on any slot on your character.
2 weeks ago
Zed A. Shaw cc44c9d37a Move the guecstra stuff into the gui.
1 month ago
Zed A. Shaw abea6da2e0 More GUECS cleanup before releasing. Still need to sort out events and reduce the amount of stuff that GUECS needs.
2 months ago
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