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raycaster
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4 Commits (33cd490ed31b116a7465010c80170f0976c7288b)

Author SHA1 Message Date
Zed A. Shaw 33cd490ed3 Playing with maze gen again.
2 weeks ago
Zed A. Shaw a0b785cb2a Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
2 weeks ago
Zed A. Shaw 0f8e61797f Now using a hunt-and-kill maze algorithm.
2 weeks ago
Zed A. Shaw 7a0b2f988d Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
2 weeks ago
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