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learn-code-the-hard-way
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raycaster
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78 Commits (2daa1c9bd5223fdabfe2165adbed6ea274166670)
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Zed A. Shaw
75a33084f8
Got rid of the wolf3d textures and now using 256px textures that are open source. Added a simple portal that can go on the floor.
2 months ago
Zed A. Shaw
e3596aeaa2
The sprites now display and everything seems to work.
2 months ago
Zed A. Shaw
93b7faa369
Right before bringing in the code to render sprites, but after I restructured to have the sprite data.
2 months ago
Zed A. Shaw
0828fb584e
Now rendering at 1080p with no map, and can render the raycasting side at arbitrary dimensions.
2 months ago
Zed A. Shaw
eee66720b7
Annotate the ceiling/floor rendering.
2 months ago
Zed A. Shaw
942bd052d4
Bringing in some more realistic textures that are open source from
https://opengameart.org/content/nekkrobox-world-textures
2 months ago
Zed A. Shaw
1d6458ba19
Implemented the next part of the tutorial with floors and ceilings.
2 months ago
Zed A. Shaw
e8803f0ad7
My gdb debug thing.
2 months ago
Zed A. Shaw
1b7763167c
Need the textures for the game. NOTOWNEDBYME.
2 months ago
Zed A. Shaw
b18b27e23c
Goodbye fenster, you were fun but I need something more stable and easier to live with.
2 months ago
Zed A. Shaw
22b3299fb6
Mostly working textures, an ability to look up/down (pitch) and ready to read in images for the textures.
2 months ago
Zed A. Shaw
c1b7df1850
New raycaster based on Lode's tutorial works, now to add textures.
2 months ago
Zed A. Shaw
96b44a4eb2
Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
2 months ago
Zed A. Shaw
75a927e192
Removed some of the constants to make it easier to change later.
2 months ago
Zed A. Shaw
35f6fcc01d
We now have a scene we can twirl around and we can see the rays being cast in the left side.
2 months ago
Zed A. Shaw
b30ac77049
Can now use keys to move around.
2 months ago
Zed A. Shaw
972b432d51
Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls.
2 months ago
Zed A. Shaw
80ac4cefba
Initial setup for the fenster based raycaster.
2 months ago
Zed A. Shaw
d5047c00e2
Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the...
2 months ago
Zed A. Shaw
e8a32ba9f3
Tinkered with strafing but I too dumb.
2 months ago
Zed A. Shaw
f98c9ddb91
Make timcaster work so people can walk around inside their computer's ram until it crashes.
2 months ago
Zed A. Shaw
cf539296a5
Raycaster is smoother without changing much. Big debate is should left-right and forward-back at the same time cancel out motion or should they be exclusive since you can't do both.
2 months ago
Zed A. Shaw
bf77723f70
Fixed the map view on the left so it shows the correct visible squares.
2 months ago
Zed A. Shaw
ec332a3e2d
Small tweak to allow changing the map, and then added a hirdrac suggestion to vsync.
2 months ago
Zed A. Shaw
d5a372e751
Basic transliteration of the pycaster.py to work in SFML. The grid map on the left doesn't work right, but the rendering on the right does. Also the key detection is using discrete keypress instead of key up/down.
2 months ago
Zed A. Shaw
faead338e2
Add a README to start. Not much in it.
2 months ago
Zed A. Shaw
ca80736d7c
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2 months ago
Zed A. Shaw
6b181382bd
First build that actually works. SDL_main errors before but didn't figure out the cause.
2 months ago
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