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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
369 Commits
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34 MiB
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1 Commits (292711f91fcd7463d93e3e9617d80a228ab92748)

Author SHA1 Message Date
Zed A. Shaw 8eae4b9420 Reworked the files before the big cleanup of the code.
4 months ago
Zed A. Shaw d5047c00e2 Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the...
4 months ago
Zed A. Shaw e8a32ba9f3 Tinkered with strafing but I too dumb.
4 months ago
Zed A. Shaw cf539296a5 Raycaster is smoother without changing much. Big debate is should left-right and forward-back at the same time cancel out motion or should they be exclusive since you can't do both.
4 months ago
Zed A. Shaw bf77723f70 Fixed the map view on the left so it shows the correct visible squares.
4 months ago
Zed A. Shaw ec332a3e2d Small tweak to allow changing the map, and then added a hirdrac suggestion to vsync.
4 months ago
Zed A. Shaw d5a372e751 Basic transliteration of the pycaster.py to work in SFML. The grid map on the left doesn't work right, but the rendering on the right does. Also the key detection is using discrete keypress instead of key up/down.
4 months ago
Zed A. Shaw ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
4 months ago
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