Commit Graph

12 Commits (281537583600d730c5992f62ec9591f03acfb2f8)

Author SHA1 Message Date
Zed A. Shaw ad71631809 Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System. 3 weeks ago
Zed A. Shaw 77f2e94515 Figuring out something weird about the Pathing::random_walk code. 3 weeks ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System. 3 weeks ago
Zed A. Shaw 0623170dbc Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet. 3 weeks ago
Zed A. Shaw d15c9b12fd Autowalker is now using the GOAP AI system and works way better. Still quite a lot of jank in the code but that'll get removed over time. Next thing is being able to detect when its near an item/enemy and properly react. 3 weeks ago
Zed A. Shaw ff81c78d13 The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now. 3 weeks ago
Zed A. Shaw a72d2879fd Don't need the debugging. 1 month ago
Zed A. Shaw 11ea08bc7f Have a little debug minimap in the top right when autowalking with debug on. 1 month ago
Zed A. Shaw da1e38e21c Works a bit better now, but still gets stuck on combat and sometimes in alleys. 1 month ago
Zed A. Shaw cdb930a7f2 Now it will path to enemies, then devices, then items but it does get stuck on stuff like devices. 1 month ago
Zed A. Shaw 87e1c25cd5 Better structure on the autowalker, but still gets stuck in some combat situations. Next is after we kill everything we head to the exit. 1 month ago
Zed A. Shaw d4355a608d Now have an autowalker class that allows me to drive the game from an external source. 1 month ago