Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
1
0
Fork
You've already forked raycaster
0
Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
409 Commits
1 Branch
2 Tags
37 MiB
Tag: Branch: Tree: 20f03731e5
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '20f03731e5'
${ noResults }
Commit Graph

5 Commits (20f03731e5c0416860c787a2bb2f362a7d568ebc)

Author SHA1 Message Date
Zed A. Shaw 20f03731e5 Cleaned up the maze placement so that I can have mazes without rooms and with other features.
2 weeks ago
Zed A. Shaw 33cd490ed3 Playing with maze gen again.
2 weeks ago
Zed A. Shaw e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be.
3 months ago
Zed A. Shaw 14c7f660de Level traversal works better now, compass is accurate, and direction is maintained when you traverse.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
4 months ago
Powered by Gitea Version: 1.17.3 Page: 148ms Template : 4ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website