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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
350 Commits
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34 MiB
Tree: 17d30e2ed2
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59 Commits (17d30e2ed22b1cc39e685e4deca8a90260c59a6a)

Author SHA1 Message Date
Zed A. Shaw a67d25ee10 Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly.
3 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
3 months ago
Zed A. Shaw b87217ff90 Have a barely working animation thing that animates the evil eye when you click a button.
4 months ago
Zed A. Shaw 51c1e04f61 Made some progress on the refactoring but I need to start getting serious and not reworking this code to death.
4 months ago
Zed A. Shaw 6ed57cd4a8 Closer to what I want for sprite loading but still needs more work.
4 months ago
Zed A. Shaw 51858ea399 Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work.
4 months ago
Zed A. Shaw 0882851b3f Switching back to 256px textures for most things, but the weapon works best as a 512px.
4 months ago
Zed A. Shaw 5e6f95513c Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
4 months ago
Zed A. Shaw adfb6367d7 Finished the first pass of moving everything around and cleaning up as much as possible.
4 months ago
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