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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
268 Commits
1 Branch
2 Tags
34 MiB
Tree: 00f76dfb34
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7 Commits (00f76dfb34ed3de8e4638082d9f0d7ca0c968e46)

Author SHA1 Message Date
Zed A. Shaw 5c815cf755 Played with UI layouts but keeping this for now. Fixed up config so it has keys() and now we load a boss per level.
2 months ago
Zed A. Shaw 281a7f687a Can now mark json/components with std::optional and then they can be null/false to disable them.
2 months ago
Zed A. Shaw 243b4c2663 Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.
2 months ago
Zed A. Shaw 8b414c13e6 Animations now can have a stationary option which tries to keep them 'in place' while growing, effectively removing the forward motion.
2 months ago
Zed A. Shaw eb8fb82837 BossFightUI now loads out of LevelManager and is treated like a normal level. This also adds a prototype for a different kind of 'stationary' boss to prototype its motions.
2 months ago
Zed A. Shaw ca18422930 BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game.
2 months ago
Zed A. Shaw a3f6ba3c03 Refactored the bossfight_ui so it will work with any description of a boss fight.
2 months ago
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