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raycaster
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Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
268 Commits
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34 MiB
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6 Commits (00f76dfb34ed3de8e4638082d9f0d7ca0c968e46)

Author SHA1 Message Date
Zed A. Shaw 2815375836 Test now can work the enemy AI to prototype behavior.
2 months ago
Zed A. Shaw ad71631809 Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.
2 months ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System.
2 months ago
Zed A. Shaw 0623170dbc Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet.
2 months ago
Zed A. Shaw fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
2 months ago
Zed A. Shaw b2c1b220ac ai.cpp now has a nice easy to use API for loading and running the GOAP things.
2 months ago
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