We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
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Before Width: | Height: | Size: 431 KiB After Width: | Height: | Size: 113 KiB |
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#pragma once |
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#include <cmath> |
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namespace ease { |
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inline double sine(double x) { |
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return (std::sin(x) + 1.0) / 2.0; |
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} |
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inline double out_circ(double x) { |
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return std::sqrt(1.0f - std::pow(x - 1.0f, 2.0f)); |
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} |
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inline double out_bounce(double x) { |
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constexpr const double n1 = 7.5625; |
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constexpr const double d1 = 2.75; |
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if (x < 1 / d1) { |
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return n1 * x * x; |
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} else if (x < 2 / d1) { |
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x -= 1.5; |
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return n1 * (x / d1) * x + 0.75; |
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} else if (x < 2.5 / d1) { |
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x -= 2.25; |
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return n1 * (x / d1) * x + 0.9375; |
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} else { |
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x -= 2.625; |
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return n1 * (x / d1) * x + 0.984375; |
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} |
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} |
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inline double in_out_back(double x) { |
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constexpr const double c1 = 1.70158; |
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constexpr const double c2 = c1 * 1.525; |
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return x < 0.5 |
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? (std::pow(2.0 * x, 2.0) * ((c2 + 1.0) * 2.0 * x - c2)) / 2.0 |
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: (std::pow(2.0 * x - 2.0, 2.0) * ((c2 + 1.0) * (x * 2.0 - 2.0) + c2) + 2.0) / 2.0; |
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} |
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} |
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