Make the raycaster 'highlight' things you point at.

master
Zed A. Shaw 16 hours ago
parent bc31750d9c
commit 4c03fe1ed3
  1. 1
      raycaster.cpp

@ -187,6 +187,7 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
apply_sprite_effect(effect, sprite_width, sprite_height);
} else {
effect = $brightness;
level += (aiming_at == rec.second) * 0.1;
effect->setUniform("darkness", level);
}

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