Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/status_ui.hpp

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433 B

#pragma once
#include "panel.hpp"
#include "levelmanager.hpp"
#include "constants.hpp"
#include <deque>
namespace gui {
class StatusUI : public Panel {
public:
std::vector<Element> $log_list;
std::deque<std::string> $messages;
GameLevel $level;
StatusUI(GameLevel level);
void create_render();
void update_level(GameLevel &level) { $level = level; }
void log(std::string msg);
};
}