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19 lines
337 B
19 lines
337 B
2 weeks ago
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#pragma once
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#include "texture.hpp"
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namespace textures {
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void init();
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SpriteTexture get(std::string name);
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sf::Image load_image(std::string filename);
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const uint32_t* get_surface(size_t num);
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matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
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const uint32_t* get_floor();
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const uint32_t* get_ceiling();
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}
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