Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
raycaster/textures2.hpp

19 lines
337 B

#pragma once
#include "texture.hpp"
namespace textures {
void init();
SpriteTexture get(std::string name);
sf::Image load_image(std::string filename);
const uint32_t* get_surface(size_t num);
matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
const uint32_t* get_floor();
const uint32_t* get_ceiling();
}