Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests/textures.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "textures2.hpp"
using namespace fmt;
TEST_CASE("test texture management", "[textures]") {
textures::init();
auto spider = textures::get("hairy_spider");
auto image = textures::load_image("assets/hairy_spider-256.png");
auto img_ptr = textures::get_surface(0);
REQUIRE(img_ptr != nullptr);
}